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AmigActive 10
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AACD 10.iso
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appoooh.c
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C/C++ Source or Header
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2000-04-04
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10KB
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339 lines
/***************************************************************************
Appoooh memory map (preliminary)
Similar to Bank Panic
driver by Tatsuyuki Satoh
0000-9fff ROM
a000-dfff BANKED ROM
e000-e7ff RAM
e800-efff RAM??
write:
f000-f01f Sprite RAM #1
f020-f3ff Video RAM #1
f420-f7ff Color RAM #1
f800-f81f Sprite RAM #2
f820-fbff Video RAM #2
fc20-ffff Color RAM #2
I/O
read:
00 IN0
01 IN1
03 DSW
04 IN2
write:
00 SN76496 #1
01 SN76496 #2
02 SN76496 #3
03 MSM5205 address write
04 bit 0 = NMI enable
bit 1 = flipscreen
bit 2-3 = ?
bit 4-5 = priority
bit 6 = bank rom select
bit 7 = ?
05 horizontal scroll ??
Credits:
- Tatsuyuki Satoh: MAME driver
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *appoooh_videoram2;
extern unsigned char *appoooh_colorram2;
extern unsigned char *appoooh_spriteram2;
void appoooh_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
WRITE_HANDLER( appoooh_scroll_w );
WRITE_HANDLER( appoooh_videoram2_w );
WRITE_HANDLER( appoooh_colorram2_w );
WRITE_HANDLER( appoooh_out_w );
int appoooh_vh_start(void);
void appoooh_vh_stop(void);
void appoooh_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static unsigned char *adpcmptr = 0;
static int appoooh_adpcm_data;
static void appoooh_adpcm_int (int num)
{
if( adpcmptr )
{
if( appoooh_adpcm_data==-1)
{
appoooh_adpcm_data = *adpcmptr++;
MSM5205_data_w(0,appoooh_adpcm_data >> 4);
if(appoooh_adpcm_data==0x70)
{
adpcmptr = 0;
MSM5205_reset_w(0,1);
}
}else{
MSM5205_data_w(0,appoooh_adpcm_data & 0x0f );
appoooh_adpcm_data =-1;
}
}
}
/* adpcm address write */
static WRITE_HANDLER( appoooh_adpcm_w )
{
unsigned char *RAM = memory_region(REGION_SOUND1);
adpcmptr = &RAM[data*256];
MSM5205_reset_w(0,0);
appoooh_adpcm_data=-1;
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x9fff, MRA_ROM },
{ 0xa000, 0xdfff, MRA_BANK1 },
{ 0xe000, 0xe7ff, MRA_RAM },
{ 0xe800, 0xefff, MRA_RAM }, /* RAM ? */
{ 0xf000, 0xffff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0xdfff, MWA_ROM },
{ 0xe000, 0xe7ff, MWA_RAM },
{ 0xe800, 0xefff, MWA_RAM }, /* RAM ? */
{ 0xf000, 0xf01f, MWA_RAM, &spriteram, &spriteram_size },
{ 0xf020, 0xf3ff, videoram_w, &videoram, &videoram_size },
{ 0xf420, 0xf7ff, colorram_w, &colorram },
{ 0xf800, 0xf81f, MWA_RAM, &appoooh_spriteram2 },
{ 0xf820, 0xfbff, appoooh_videoram2_w, &appoooh_videoram2 },
{ 0xfc20, 0xffff, appoooh_colorram2_w, &appoooh_colorram2 },
{ -1 } /* end of table */
};
static struct IOReadPort readport[] =
{
{ 0x00, 0x00, input_port_0_r }, /* IN0 */
{ 0x01, 0x01, input_port_1_r }, /* IN1 */
{ 0x03, 0x03, input_port_3_r }, /* DSW */
{ 0x04, 0x04, input_port_2_r }, /* IN2 */
{ -1 } /* end of table */
};
static struct IOWritePort writeport[] =
{
{ 0x00, 0x00, SN76496_0_w },
{ 0x01, 0x01, SN76496_1_w },
{ 0x02, 0x02, SN76496_2_w },
{ 0x03, 0x03, appoooh_adpcm_w },
{ 0x04, 0x04, appoooh_out_w },
{ 0x05, 0x05, appoooh_scroll_w }, /* unknown */
{ -1 } /* end of table */
};
INPUT_PORTS_START( appoooh )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0xf8, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* probably unused */
PORT_START /* DSW */
PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x03, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x80, "Hard" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
2048, /* 2048 characters */
3, /* 3 bits per pixel */
{ 2*2048*8*8, 1*2048*8*8, 0*2048*8*8 }, /* the bitplanes are separated */
{ 7, 6, 5, 4, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 8*8 characters */
512, /* 512 characters */
3, /* 3 bits per pixel */
{ 2*2048*8*8, 1*2048*8*8, 0*2048*8*8 }, /* the bitplanes are separated */
{ 7, 6, 5, 4, 3, 2, 1, 0 ,
8*8+7,8*8+6,8*8+5,8*8+4,8*8+3,8*8+2,8*8+1,8*8+0},
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8 /* every char takes 8 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 32 },
{ REGION_GFX2, 0, &charlayout, 32*8, 32 },
{ REGION_GFX1, 0, &spritelayout, 0, 32 },
{ REGION_GFX2, 0, &spritelayout, 32*8, 32 },
{ -1 } /* end of array */
};
static struct SN76496interface sn76496_interface =
{
3, /* 3 chips */
{ 18432000/6, 18432000/6, 18432000/6 }, /* ??? */
{ 30, 30, 30 }
};
static struct MSM5205interface msm5205_interface =
{
1, /* 1 chip */
384000, /* 384KHz */
{ appoooh_adpcm_int },/* interrupt function */
{ MSM5205_S64_4B }, /* 6KHz */
{ 50 }
};
static struct MachineDriver machine_driver_appoooh =
{
/* basic machine hardware */
{
{
CPU_Z80,
18432000/6, /* ??? the main xtal is 18.432 MHz */
readmem,writemem,readport,writeport,
nmi_interrupt,1
},
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 1*8, 29*8-1 },
gfxdecodeinfo,
32, 32*8+32*8, /* total colors,color_table_len */
appoooh_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
appoooh_vh_start,
appoooh_vh_stop,
appoooh_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_SN76496,
&sn76496_interface
},
{
SOUND_MSM5205,
&msm5205_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( appoooh )
ROM_REGION( 0x14000, REGION_CPU1 ) /* 64k for code + 16k bank */
ROM_LOAD( "epr-5906.bin", 0x00000, 0x2000, 0xfffae7fe )
ROM_LOAD( "epr-5907.bin", 0x02000, 0x2000, 0x57696cd6 )
ROM_LOAD( "epr-5908.bin", 0x04000, 0x2000, 0x4537cddc )
ROM_LOAD( "epr-5909.bin", 0x06000, 0x2000, 0xcf82718d )
ROM_LOAD( "epr-5910.bin", 0x08000, 0x2000, 0x312636da )
ROM_LOAD( "epr-5911.bin", 0x0a000, 0x2000, 0x0bc2acaa ) /* bank0 */
ROM_LOAD( "epr-5913.bin", 0x0c000, 0x2000, 0xf5a0e6a7 ) /* a000-dfff */
ROM_LOAD( "epr-5912.bin", 0x10000, 0x2000, 0x3c3915ab ) /* bank1 */
ROM_LOAD( "epr-5914.bin", 0x12000, 0x2000, 0x58792d4a ) /* a000-dfff */
ROM_REGION( 0x0c000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "epr-5895.bin", 0x00000, 0x4000, 0x4b0d4294 ) /* playfield #1 chars */
ROM_LOAD( "epr-5896.bin", 0x04000, 0x4000, 0x7bc84d75 )
ROM_LOAD( "epr-5897.bin", 0x08000, 0x4000, 0x745f3ffa )
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "epr-5898.bin", 0x00000, 0x4000, 0xcf01644d ) /* playfield #2 chars */
ROM_LOAD( "epr-5899.bin", 0x04000, 0x4000, 0x885ad636 )
ROM_LOAD( "epr-5900.bin", 0x08000, 0x4000, 0xa8ed13f3 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "pr5921.prm", 0x0000, 0x020, 0xf2437229 ) /* palette */
ROM_LOAD( "pr5922.prm", 0x0020, 0x100, 0x85c542bf ) /* charset #1 lookup table */
ROM_LOAD( "pr5923.prm", 0x0120, 0x100, 0x16acbd53 ) /* charset #2 lookup table */
ROM_REGION( 0xa000, REGION_SOUND1 ) /* adpcm voice data */
ROM_LOAD( "epr-5901.bin", 0x0000, 0x2000, 0x170a10a4 )
ROM_LOAD( "epr-5902.bin", 0x2000, 0x2000, 0xf6981640 )
ROM_LOAD( "epr-5903.bin", 0x4000, 0x2000, 0x0439df50 )
ROM_LOAD( "epr-5904.bin", 0x6000, 0x2000, 0x9988f2ae )
ROM_LOAD( "epr-5905.bin", 0x8000, 0x2000, 0xfb5cd70e )
ROM_END
GAME( 1984, appoooh, 0, appoooh, appoooh, 0, ROT0, "Sega", "Appoooh" )